Pixar's Rules: Difference between revisions
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Pixar's 22 Rules for Storytelling. | Pixar's 22 Rules for Storytelling. | ||
# | # You admire a character for trying more than for their successes. | ||
# | # You gotta keep in mind what's interesting to you as an audience, not what's fun to do as a writer. They can be v. different. | ||
# | # Trying for theme is important, but you won't see what the story is actually about til you're at the end of it. Now rewrite. | ||
# | # Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___. | ||
# | # Simplify. Focus. Combine characters. Hop over detours. You'll feel like you're losing valuable stuff but it sets you free. | ||
# | # What is your character good at, comfortable with? Throw the polar opposite at them. Challenge them. How do they deal? | ||
# | # Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front. | ||
# | # Finish your story, let go even if it's not perfect. In an ideal world you have both, but move on. Do better next time. | ||
# | # When you're stuck, make a list of what WOULDN'T happen next. Lots of times the material to get you unstuck will show up. | ||
# | # Pull apart the stories you like. What you like in them is a part of you; you've got to recognize it before you can use it. | ||
# | # Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, you'll never share it with anyone. | ||
# | # Discount the 1st thing that comes to mind. And the 2nd, 3rd, 4th, 5th – get the obvious out of the way. Surprise yourself. | ||
# | # Give your characters opinions. Passive/malleable might seem likable to you as you write, but it's poison to the audience. | ||
# | # Why must you tell THIS story? What's the belief burning within you that your story feeds off of? That's the heart of it. | ||
# | # If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations. | ||
# | # What are the stakes? Give us reason to root for the character. What happens if they don't succeed? Stack the odds against. | ||
# | # No work is ever wasted. If it's not working, let go and move on - it'll come back around to be useful later. | ||
# | # You have to know yourself: the difference between doing your best & fussing. Story is testing, not refining. | ||
# | # Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating. | ||
# | # Exercise: take the building blocks of a movie you dislike. How d'you rearrange them into what you DO like? | ||
# | # You gotta identify with your situation/characters, can't just write ‘cool'. What would make YOU act that way? | ||
# | # What's the essence of your story? Most economical telling of it? If you know that, you can build out from there. | ||
Latest revision as of 19:40, 11 June 2012
Pixar's 22 Rules for Storytelling.
- You admire a character for trying more than for their successes.
- You gotta keep in mind what's interesting to you as an audience, not what's fun to do as a writer. They can be v. different.
- Trying for theme is important, but you won't see what the story is actually about til you're at the end of it. Now rewrite.
- Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.
- Simplify. Focus. Combine characters. Hop over detours. You'll feel like you're losing valuable stuff but it sets you free.
- What is your character good at, comfortable with? Throw the polar opposite at them. Challenge them. How do they deal?
- Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.
- Finish your story, let go even if it's not perfect. In an ideal world you have both, but move on. Do better next time.
- When you're stuck, make a list of what WOULDN'T happen next. Lots of times the material to get you unstuck will show up.
- Pull apart the stories you like. What you like in them is a part of you; you've got to recognize it before you can use it.
- Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, you'll never share it with anyone.
- Discount the 1st thing that comes to mind. And the 2nd, 3rd, 4th, 5th – get the obvious out of the way. Surprise yourself.
- Give your characters opinions. Passive/malleable might seem likable to you as you write, but it's poison to the audience.
- Why must you tell THIS story? What's the belief burning within you that your story feeds off of? That's the heart of it.
- If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.
- What are the stakes? Give us reason to root for the character. What happens if they don't succeed? Stack the odds against.
- No work is ever wasted. If it's not working, let go and move on - it'll come back around to be useful later.
- You have to know yourself: the difference between doing your best & fussing. Story is testing, not refining.
- Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.
- Exercise: take the building blocks of a movie you dislike. How d'you rearrange them into what you DO like?
- You gotta identify with your situation/characters, can't just write ‘cool'. What would make YOU act that way?
- What's the essence of your story? Most economical telling of it? If you know that, you can build out from there.